I spent several minutes trying to get Priore to drop hints about upcoming projects. And so we melded those two ideas together.” Happily Looking Elsewhere Warren had that idea in his head, right? I mean, there was a concept from an intern team for Epic Mickey, but then he had always wanted to work on a Mickey game. So I think there are great creative people out there that have – Epic Mickey is another one. ‘Would you ever want to make a Disney game?’ And Nomura-san would say, ‘Ha ha.’ And then however many times they were there they'd go, ‘Hey, we got a proposal for you guys.’ And that's where it started. “ used to be in the same building…and they'd talk about it. I ask if he's referring to the old story of producer Shinji Hashimoto pitching Kingdom Hearts to a Disney executive in an elevator, and Priore seizes upon it. I mean, if we didn't do that, even on Kingdom Hearts, we wouldn't be where we are today.” It might not always be the right fit or the right time, but we want to find those partners. With the right partner and that dev team who have that vision we would have that conversation. Disney wouldn't go for that.’ Right? But it's like, come in, let's have a conversation. “There are devs out there and they might think that, ‘Oh yeah, we'd never be able to do that. But some vestiges of Dlala’s vision have clearly remained, thanks to a team that seems hooked on telling a Disney story.Īnd that excitement for Disney specifically is what Priore wants to see more of. It was scrapped, along with a $3.5 million deal to get it made, when Disney backed out of games publishing in 2016. While we have yet to learn what Dlala’s original project was, it had a number of similarities with Illusion Island. Unsurprisingly given the backdrop, Priore references Disney Illusion Island developer Dlala, which previously was working with Disney on an unannounced, licensed revival of one of Disney’s biggest IPs. This is different.” Disney Would Totally Go For It “We made some good products and we did some really good things back in the day and it was fine. “There was a time when there was the, ‘Watch the movie, play the game.’ Right? And it was fine,” he says. They’re not just looking to recreate films in game form. Priore has previously told me that Disney was simply strategically biding its time, and following the recent explosion of games like Disney Dreamlight Valley, Marvel’s Midnight Suns, Tron: Identity, Disney: Speedstorm, Marvel Snap, and the upcoming Avatar: Frontiers of Pandora, it’s a bit hard to argue with them.ĭisney’s present-day approach to these numerous licensed partnerships, Priore says, is to seek developers (or, as Priore notes they are called internally, “storytellers”) who explicitly want to tell unique Disney stories. He’s been with the company for countless video game-related ups and downs, from the boom of licensed games through Epic Mickey, and through the six-year period where Disney seemed to vanish from games entirely. Priore has been working with Disney’s video game efforts for 28 years, and currently oversees Disney, Pixar, and 20th Century games specifically – he’s a bit removed from Star Wars and Marvel.
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